- Info -
University Final Project that lasted over two trimesters (six months) with five team members.
Inspired by games such as Binding of Issac and Black Ops: Arcade, this game is based around a child visiting the circus and comes across one spooky mechanical carnie (Upton O'Goode) and has to outwit and defeat his waves of creations to earn tickets and win back your family who he has trapped. 
Unlock the crazy, wacky weapons such as the Firework blaster and Clown Cannon and go ham on the waves of enemies before the timer runs out.
- What My Role Was -
During the production of the project, my role was the Creative Lead. This included things from:
 - Game Design - from conception to the end product, designing mechanics and the experience the player will be having.
- Artist - Creating the in-game assets and animations for the project
- Level Design - Creating a layout of the level that enabled the player to trail the enemies in a strategic way for the intended experience.

Step right up to the Sideshow Showdown
Step right up to the Sideshow Showdown
Go up against waves of Upton's Creations
Go up against waves of Upton's Creations
Race against time to earn tickets
Race against time to earn tickets
Spend your winnings at the Shop
Spend your winnings at the Shop
Cause more havoc in the Arena
Cause more havoc in the Arena
- Credits - 
Good Chat Team
Kell Macartney - Team Lead/Designer
Jesse Linards - Creative Lead/Designer/Artist
Seychelle Atkinson - Designer/Artist/UI
Brendon Cummins - Programmer/Designer
Liam Lyttle - Audio Engineer
Follow Us on Twitter @good_chat to stay up to date with future progress! 

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