- Info -
Roast-it Notes was a five week uni project, based around the theme of home. 
We took this and focused it around the contrast between two different roommates, the clean freak vs. the slob.  In this the player is thrown into this sandbox room and gets to choose whether they want to be either the clean roommate and tidy up the kitchen or the messy roommate and just wreak havoc on everything. 
- What My Role Was -
During the production of the project, it was my role to bring the scene to life. This included things from: 
 - Level Design -  where I designed a layout of the kitchen in greybox form before going through again and iterating with the final assets to create the final scene. 
 - Asset Creation - had part of creating a number of the assets scattered throughout the scene (Riley Lollback also assisted in this process).
 - Graphic Design - creating logo's that are used on the itch.io page, to logo's and things used in game on objects. 
- Game Description - 
We all know that roommates can sometimes... 
Well....  
SUCK!

Passive aggressive taunts? Over-the-top To-Do lists? We know how it goes.
How often have you wanted to pick up a dirty dish and hurl it across the room just to spite the person who left it there?
Now you can, with Roast-It Notes.
- Credits - 
Riley Lollback - Project Lead/Concept Design
Jesse Linards -  Art Director/Level Design
Brendan Cummins -  Lead Programmer/Technical Design
Stephan Rumph - Audio Design
Yasmin Amir Hamzah - Audio Design
Jackson Mayberry - Audio Design

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